using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ
{
    //good
    class Hydra : Monster
    {
        public Hydra(Texture2D[] monsterTextures)
        {
            maxLevel = 18;
            minLevel = 10;
            //width = 1.808 * height
            renderingRect = new Rectangle(430, 280, 325, 180);
            this.texture[0] = monsterTextures[8];
            name = "Hydra";
        }

    }
}